Welcome to the Horu Here y; where you will lead your force in the battle that will ultimately decide it fate. Thi event i for the tabletop game, Warhammer: The Horu Here y (Thi i NOT a Warhammer: 40,000 event.) Thi particularly pecial event will con i t of a large, multiplayer battlefield with pecial objective , a well a a few, maller 2v2 board , of which the outcome of will affect the main battlefield in real time! NARRATIVE / THE GREAT SCOURING: BATTLE FOR PARAMAR V Horu ha been lain by the Emperor, who, having been mortally wounded, i confined to the Golden Throne. Loyali t force eek vengeance. The war-torn planet of Paramar V ha been a major battleground throughout the Horu Here y; being a gateway into the Sol y tem. The fir t two Battle for Paramar V were hard-fought victorie for traitor force . Now, following Horu ’ lo at the Siege of Terra, Paramar V ha once more become a battleground of contention; a proxy war for the greater conflict at large. EVENT OVERVIEW - There will be two faction : Loyali t , and Traitor . - If the ide are not equal in the number of attending player , before beginning the 1 t battle of the event, we will a k for volunteer to join one ide or another to balance the number between the two faction . - At the end of the event, the faction with the mo t victory point will be proclaimed the winner! EVENT DETAILS - The event welcome both beginner , a well a long time player of Warhammer: The Horu Here y, 2nd edition. - Each player can field up to a 1250pt army ( ee the FORCE ORGANIZATION ection below for more detail ) - Mo t importantly, thi i an event to have fun and connect with other people who hare a mutual intere t in Warhammer: The Horu Here y. - Thi i not a competitive tournament, but rather, a gaming event aimed at bringing together a larger community who enjoy the “Warhammer: The Horu Here y”, tabletop game and novel . - Fully painted armie are NOT required but are greatly encouraged! - To help promote painted armie , at the end of the event a prize provided by nexu will be randomly allocated among t player with fully painted armie . - Detail for the Main Battle can be found below. - Detail for the Side Battle will be provided at the event. EVENT SCHEDULE - Arrive by 12:30 for li t check and etup (much appreciated if you can pre- end your li t via facebook me enger to Gabriel Gold for review.) - The game will begin at 12:45 and end at 18:45. - A brief wrap-up announcement will follow the game , to end the event; proclaiming either a Loyali t or Traitor Victory! FORCE ORGANIZATION - Army Li t may be up to 1250pt in ize. - A ingle Allied Detachment may be taken in addition to a Primary Detachment. Di allowed: - The “Que tori Hou ehold Detachment” cannot be taken. - The “Fury of the Ancient ” Rite of War cannot be taken. - The “Shattered Legion” army cannot be taken. - No Character unit with the “Unique” Type may be taken. - No Primarch may be taken. Limited: - Armie may only include up to 1 model with more then 4 wound (thi include Dreadnought ). - Armie cannot have more than 2 unit- election of the ame unit-name; unit that are Compul ory Troop Choice are an exception to thi limit. Other: - Dedicated Tran port taken for a unit with the Line ability do not al o gain the Line ability, them elve . - Unit in A ault Tran port may charge the turn they arrive, even if arriving from a Deep trike or Outflank (other pecial rule that may prevent a unit from charging till apply, like firing Rapid Fire or Heavy weapon ). Important Reque t: - Plea e end Army Li t to Gabriel Gold via Facebook Me enger for approval, prior to the event. - Li t made via Battle cribe or New Recruit are preferred. - Li t can al o be looked at, at the event, but being able to ave time during the event by approving them ahead of time i very helpful and appreciated. MISSION BRIEFING: MAIN BATTLEFIELD Overview - 2 table linked-together to make a 48” x 144” battlefield - Each army i 1250pt in ize. - Each ide will have one or two General (General are elect, experienced player who will help narratively guide the flow of the battle for their ide, and aid other player on their ide with rule que tion , etc.) Reaction - To help peed up a game thi large, each player only get 1 reaction per Turn + their Warlord’ extra reaction. Objective - There will be a number of Objective which are explained in more detail, below. - Any unit can hold or conte t an objective, but Line unit take precedent over unit without the Line ub-type. - If a ide hold more objective than their opponent at the end of it turn, it core 1 VP. - When event-time run out, or turn 6 ha concluded, the ide with the mo t Victory Point i the overall-victor. Open Field - Objective* - Deep trike by the controlling player made within 12” of the the Open Field’ Objective Marker may re-roll any Di ordered re ult , but mu t accept the re-rolled re ult. Comm Tower - Objective* - Being in control of the Comm Tower’ grant +1 to Re erve roll . - De troying the Comm Tower prevent it from being controlled. Supply Yard - Objective* - Controlling the Supply Yard count a controlling 2 objective . Secondary Objective - Giantkiller: 1VP for de troying a Super-Heavy or Knight Titan - King layer: 1VP if your ide ha lain more enemy Warlord then your opponent’ ide.